Render96ex/src/pc/gfx
fgsfds 0724f0ed09 add fog to GL1.3 renderer
uses two different methods, with the first one taking priority if it's available:

a) use the fog factor supplied in the fog colors as a GL_FOG_COORD; GL_FOG_COORD is only available in GL1.4+ or when GL_EXT_fog_coord is present

just blend the same triangles a second time, but replace the color with fog color and multiply the alpha by fog alpha
2020-05-21 03:12:51 +03:00
..
gfx_cc.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_opengl_legacy.c add fog to GL1.3 renderer 2020-05-21 03:12:51 +03:00
gfx_opengl.c add GL1.3 (or 1.2 with some extensions) rendering backend 2020-05-20 07:00:04 +03:00
gfx_opengl.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_pc.c avoid redefining CLOCK_MONOTONIC and shit 2020-05-20 17:56:35 +03:00
gfx_pc.h Shutdown subsystems on exit 2020-05-16 16:23:23 -03:00
gfx_rendering_api.h Shutdown subsystems on exit 2020-05-16 16:23:23 -03:00
gfx_screen_config.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_sdl2.c Revert "Merge branch 'nightly' into master" 2020-05-19 02:38:59 +03:00
gfx_sdl.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_window_manager_api.h Shutdown subsystems on exit 2020-05-16 16:23:23 -03:00