201 lines
14 KiB
C
201 lines
14 KiB
C
#include <memory>
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#include <ultra64.h>
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#include "actors/common1.h"
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#include "common/level/area_builder.hpp"
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#include "common/scripts/dynamic_level_script_builder.hpp"
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#include "common/level/object_builder_params.hpp"
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#include "common/level/original_object_builder.hpp"
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#include "common/level/wrapped_object_builder.hpp"
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#include "game/behavior_actions.h"
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#include "game/behaviors/butterfly/blueprint.hpp"
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#include "game/level_update.h"
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#include "include/behavior_data.h"
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#include "include/level_commands.h"
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#include "include/make_const_nonconst.h"
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#include "include/model_ids.h"
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#include "include/segment_symbols.h"
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#include "include/seq_ids.h"
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#include "include/sm64.h"
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#include "levels/scripts.h"
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#include "header.h"
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static const LevelScript script_func_local_1[] = {
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WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x00, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x02, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x02, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 900, -1710, /*angle*/ 0, 180, 0, /*behParam*/ 0x00030000, /*beh*/ bhvDeathWarp),
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WARP_NODE(/*id*/ 0x03, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00040000, /*beh*/ bhvSpinAirborneCircleWarp),
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WARP_NODE(/*id*/ 0x04, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x04, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -815, -2025, /*angle*/ 0, 0, 0, /*behParam*/ 0x3C050000, /*beh*/ bhvWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00060000, /*beh*/ bhvLaunchDeathWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3799, -1199, -5816, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvSwimmingWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00080000, /*beh*/ bhvLaunchStarCollectWarp),
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WARP_NODE(/*id*/ 0x05, /*destLevel*/ LEVEL_VCUTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x06, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x06, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x07, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x07, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x08, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x08, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5408, 4500, 3637, /*angle*/ 0, 225, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6901, 2376, -6509, /*angle*/ 0, 230, 0, /*behParam*/ 0x00140000, /*beh*/ bhvAirborneWarp),
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WARP_NODE(/*id*/ 0x14, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4997, -1250, 2258, /*angle*/ 0, 210, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvSwimmingWarp),
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WARP_NODE(/*id*/ 0x1E, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5812, 100, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, 873, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBirdsSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -80, 1500, 5004, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBirdsSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 7131, 1500, -2989, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvBirdsSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvAmbientSounds),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_VCUTM_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMoatGrills),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInvisibleObjectsUnderBridge),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4878, -787, -5690, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4996, -787, -5548, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5114, -787, -5406, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5212, -787, -5219, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5311, -787, -5033, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5419, -787, -4895, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5527, -787, -4757, /*angle*/ 0, 0, 0, /*behParam*/ 0x00060000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5686, -787, -4733, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5845, -787, -4710, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5223, -975, 1667, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish2),
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OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -5069, 850, 3221, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird),
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OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -4711, 742, 433, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird),
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OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ 5774, 913, -1114, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00280000, /*beh*/ bhvIntroScene),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_CANNON_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenAt120Stars),
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OBJECT(/*model*/ MODEL_LAKITU, /*pos*/ 11, 803, -3015, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCameraLakitu),
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RETURN(),
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};
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static const LevelScript script_func_local_3[] = {
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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RETURN(),
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};
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static const LevelScript script_func_local_4[] = {
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4408, 406, 4500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4708, 406, 4100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2321, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6543, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6143, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5773, 775, -5722, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5873, 775, -5622, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5473, 775, -5322, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_YOSHI, /*pos*/ 0, 3174, -5625, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYoshi),
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};
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std::shared_ptr<DynamicLevelScriptBuilder> get_level_castle_grounds_entry() {
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auto flag_bp = std::make_shared<OriginalObjectBuilder>(
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MODEL_CASTLE_GROUNDS_FLAG, bhvCastleFlagWaving);
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//auto butterfly_bp =
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// std::make_shared<OriginalObjectBuilder>(MODEL_BUTTERFLY, bhvButterfly);
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auto butterfly_bp = get_butterfly_blueprint();
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auto area_builder =
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std::make_shared<AreaBuilder>(1, castle_grounds_geo_00073C);
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(*area_builder)
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.add_scripts({
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS,
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/*destArea*/ 0x01, /*destNode*/ 0x03,
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/*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_3),
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});
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/*const auto d = 2000;
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for (auto i = 0; i < 30; ++i) {
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const auto rand_xf = rand() * 1. / RAND_MAX;
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const auto rand_yf = rand() * 1. / RAND_MAX;
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const auto rand_zf = rand() * 1. / RAND_MAX;
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const auto x = -4508 + d * (rand_xf - .5);
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const auto y = 406 + d * (rand_yf - .5);
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const auto z = 4400 + d * (rand_zf - .5);
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(*area_builder)
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.add_object(flag_bp, [x, y, z](auto& o) {o.set_pos(x, y, z);});
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}*/
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(*area_builder)
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.add_scripts(script_func_local_4, 60)
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.add_object(butterfly_bp, [](auto& o) {o.set_pos(-4508, 406, 4400);})
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.add_object(butterfly_bp, [](auto& o) {o.set_pos(-1504, 326, 3196);})
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.add_object(butterfly_bp, [](auto& o) {o.set_pos(-1204, 326, 3296);})
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.add_scripts({
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TERRAIN(
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/*terrainData*/ castle_grounds_seg7_collision_level),
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MACRO_OBJECTS(/*objList*/ castle_grounds_seg7_macro_objs),
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SET_BACKGROUND_MUSIC(
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/*settingsPreset*/ 0x0000, /*seq*/ SEQ_SOUND_PLAYER),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS),
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});
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auto builder = std::make_shared<DynamicLevelScriptBuilder>();
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builder->add_scripts({
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INIT_LEVEL(),
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LOAD_MIO0(/*seg*/ 0x07, _castle_grounds_segment_7SegmentRomStart,
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_castle_grounds_segment_7SegmentRomEnd),
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LOAD_MIO0(/*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart,
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_water_skybox_mio0SegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _outside_mio0SegmentRomStart,
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_outside_mio0SegmentRomEnd),
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LOAD_MIO0(/*seg*/ 0x05, _group10_mio0SegmentRomStart,
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_group10_mio0SegmentRomEnd),
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LOAD_RAW(/*seg*/ 0x0C, _group10_geoSegmentRomStart,
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_group10_geoSegmentRomEnd),
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LOAD_MIO0(/*seg*/ 0x06, _group15_mio0SegmentRomStart,
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_group15_mio0SegmentRomEnd),
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LOAD_RAW(/*seg*/ 0x0D, _group15_geoSegmentRomStart,
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_group15_geoSegmentRomEnd),
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LOAD_MIO0(/*seg*/ 0x08, _common0_mio0SegmentRomStart,
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_common0_mio0SegmentRomEnd),
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LOAD_RAW(/*seg*/ 0x0F, _common0_geoSegmentRomStart,
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_common0_geoSegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/
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bhvMario),
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JUMP_LINK(script_func_global_1),
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JUMP_LINK(script_func_global_11),
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JUMP_LINK(script_func_global_16),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03,
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castle_grounds_geo_0006F4),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_BUBBLY_TREE,
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bubbly_tree_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_WARP_PIPE,
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warp_pipe_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CASTLE_DOOR,
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castle_door_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_METAL_DOOR,
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metal_door_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_VCUTM_GRILL,
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castle_grounds_geo_00070C),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_FLAG,
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castle_grounds_geo_000660),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CANNON_GRILL,
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castle_grounds_geo_000724),
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})
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.add_builder(area_builder)
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.add_scripts({
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -1328, 260, 4664),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT()
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});
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return builder;
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}
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