Fork of https://github.com/Render96/Render96ex with additional features.
Go to file
Colton G. Rushton 07aa2cd234
Fix compilation for MXE on Linux and WSL
Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Added compile-time optional Koopa shorts fix 2020-05-16 09:40:33 -03:00
asm Refresh 8 2020-04-03 14:57:26 -04:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
bin merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
data putting out fires 2020-05-14 21:50:10 -05:00
doxygen init2 2019-08-25 00:46:40 -04:00
enhancements Remove patch as functionality has been merged 2020-05-14 14:57:47 -03:00
include add dumb master volume control 2020-05-16 16:15:40 +03:00
levels Update script.c 2020-05-09 20:32:50 -05:00
lib Adds credit to Emil. 2020-05-10 17:47:10 -03:00
sound merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
src move filtering check to gfx_pc.c for those sweet realtime updates 2020-05-16 16:15:45 +03:00
text refresh 6 2020-02-03 00:51:26 -05:00
tools Adds credit to Emil. 2020-05-10 17:47:10 -03:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Update .gitignore to remove patch/wiggle residue 2020-05-08 14:55:25 -03:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
asmdiff.us.sh init2 2019-08-25 00:46:40 -04:00
assets.json Refresh 8 2020-04-03 14:57:26 -04:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
CHANGES Refresh 8 2020-04-03 14:57:26 -04:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
diff.py Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile Fix emsdk install and PATH update 2020-05-10 20:18:04 -07:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
extract_assets.py merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
first-diff.py Refresh 8 2020-04-03 14:57:26 -04:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile Fix compilation for MXE on Linux and WSL 2020-05-16 12:21:16 -03:00
Makefile.split Refresh 7 2020-03-01 22:42:52 -05:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update to pisetup.sh 2020-05-13 11:35:22 -03:00
README_es_ES.md Update README_es_ES.md 2020-05-15 18:12:56 +01:00
README_zh_CN.md Fixes to zh_CN content. 2020-05-15 12:35:47 +08:00
README.md Merge pull request #102 from sm64pc/skipintro 2020-05-15 12:36:15 -03:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Refresh 8 2020-04-03 14:57:26 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content. This port has been made possible mostly thanks to Emill and his n64-fast32-engine renderer.

Read this in other languages: Español 简体中文.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
  • Analog camera control and mouse look. (Activate with make BETTERCAMERA=1.)
  • An option to disable drawing distances. (Activate with make NODRAWINGDISTANCE=1.)
  • In-game control binding, currently available on the testing branch.
  • Skip introductory Peach & Lakitu cutscenes with the --skip-intro CLI option

Building

For building instructions, please refer to the wiki.

Do NOT attempt to compile Windows executables with WINDOWS_BUILD=1 under Linux or WSL. It will NOT work. Follow the guide on the wiki.