#ifndef CONTROLLER_SDL_H #define CONTROLLER_SDL_H #include "controller_api.h" #define VK_BASE_SDL_GAMEPAD 0x1000 extern struct ControllerAPI controller_sdl; s32 controller_rumble_init(void); s32 controller_rumble_play(f32 strength, u32 length); s32 controller_rumble_stop(void); #endif