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550e055be5
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Add define for debug level selector, add defines for disabling menu music.
Disable the start intro when loading in a new game.
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2025-01-23 00:26:05 -05:00 |
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b5738c5a91
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Add test menu to this decomp.
Add guide to creating menus with this code.
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2025-01-23 00:23:29 -05:00 |
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DorfDork
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a8c423e217
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Reverted back to master, branch didn't switch :))))))
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2020-09-04 12:57:20 -05:00 |
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DorfDork
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6fc4bfd573
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Forked from melty's c++ port. Will update later on when I don't have a backlog to worry about
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2020-09-04 12:48:05 -05:00 |
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DorfDork
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39e77295fa
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Fixes from Ex
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2020-09-04 08:45:33 -05:00 |
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giraffeics
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2d191d8c99
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Merge branch 'master' of https://github.com/Render96/Render96ex
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2020-08-25 10:11:27 -04:00 |
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giraffeics
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91a84307c9
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add vulkan and sdl to rmodern
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2020-08-25 04:46:06 -04:00 |
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Filipianosol
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0ca30fbd7e
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Improve title bar
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2020-08-14 02:31:37 +02:00 |
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blameitontherobot
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8ca700982d
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Custom Title Screen Logo
still wip, just adds the words "render96" with a subtitle of "super mario 64"
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2020-08-11 23:33:16 +01:00 |
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giraffeics
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e2aeb125dc
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Add RMODERN build option, main function
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2020-08-10 03:03:58 -04:00 |
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fgsfds
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8543ee8be3
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
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fgsfds
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597546125e
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don't assume first frame happens at 0 ticks
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2020-07-10 15:44:58 +03:00 |
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fgsfds
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4b15a8f7b6
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add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
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2020-07-09 17:24:15 +03:00 |
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fgsfds
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572a4b698b
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do vsync exactly like sm64-port does it
maybe this will finally work better
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2020-07-09 17:02:43 +03:00 |
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fgsfds
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2982fcdb8e
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time video frames instead of game frames
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2020-07-08 13:07:05 +03:00 |
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fgsfds
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92e869d263
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roll back to using SDL_Delay/SDL_GetTicks
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2020-07-08 12:51:15 +03:00 |
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fgsfds
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fde15809b7
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add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
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2020-07-07 20:57:18 +03:00 |
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fgsfds
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b3ddd3a9fc
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remove garbage from game_loop_one_iteration
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2020-07-07 20:43:46 +03:00 |
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fgsfds
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bc3e94b11e
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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1486bee60a
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replace 'double' vsync option with 'auto' from sm64-port
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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765a08c846
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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bf174e36a6
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nuke TARGET_N64 remnants
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2020-07-05 14:42:26 +03:00 |
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n64
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c33936e862
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Enhance Z-fighting issues for shadows
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2020-07-05 14:39:34 +03:00 |
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n64
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744b6bf5d6
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Don't render low-polygon variants on pc-port
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2020-07-05 14:37:11 +03:00 |
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n64
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469ad637ed
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Make sure the first star is initially selected, if all stars are obtained
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2020-07-05 14:37:03 +03:00 |
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fgsfds
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df1340c37c
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'Better skybox position precision' from sm64-port
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2020-07-05 14:33:57 +03:00 |
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n64
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6330644371
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Refresh 11
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2020-07-05 14:15:43 +03:00 |
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fgsfds
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fccaead53d
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allow to bind controller triggers
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2020-06-25 02:10:03 +03:00 |
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fgsfds
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9c2b5f08b6
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actually bind L to LSHIFT and LSHOULDER by default
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2020-06-25 01:19:38 +03:00 |
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fgsfds
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9e4c0f26c9
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bettercam: camera centering is bound to L again
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2020-06-25 01:18:50 +03:00 |
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fgsfds
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026361ad61
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force disable free camera during demo playback
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2020-06-24 16:25:44 +03:00 |
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fgsfds
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89974e786d
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eu: check if language value is correct
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2020-06-23 04:10:38 +03:00 |
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fgsfds
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613a23e5e3
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I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
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2020-06-23 03:38:04 +03:00 |
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fgsfds
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1ba31e1266
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fix discordrpc in EU
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2020-06-23 02:58:39 +03:00 |
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fgsfds
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cb9bd73866
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reenable puppycam after level change
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2020-06-21 20:42:02 +03:00 |
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fgsfds
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7eb65238f6
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rename save folder to sm64ex; copy saves from old folder
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2020-06-21 20:18:46 +03:00 |
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fgsfds
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52e32ba763
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properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
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2020-06-21 02:23:03 +03:00 |
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fgsfds
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d48db1d9c6
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add missing texture indicator
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2020-06-20 18:13:10 +03:00 |
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fgsfds
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59cbe0ab70
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
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fgsfds
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fe44da4794
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fix GRUCODE defines
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2020-06-20 04:32:12 +03:00 |
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n64
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4a448cf10d
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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fgsfds
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34af21bad4
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premultiply volume scales by master volume
instead of scaling the output
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2020-06-18 02:20:32 +03:00 |
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fgsfds
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29e915e4df
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fix JP build
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2020-06-17 05:18:05 +03:00 |
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fgsfds
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7526a998cb
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'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
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2020-06-17 04:40:14 +03:00 |
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fgsfds
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5abf1baf6a
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controller_sdl: init haptics separately in case it's not available
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2020-06-17 03:11:50 +03:00 |
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fgsfds
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2e989e4831
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properly scale sound volumes instead of abusing fadeVolume
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2020-06-15 00:20:23 +03:00 |
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fgsfds
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91f50a4089
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remove stray spaces
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2020-06-14 23:29:34 +03:00 |
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fgsfds
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b1b3fef112
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Merge pull request #329 from KiritoDv/nightly
Music Volume Config
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2020-06-14 23:27:06 +03:00 |
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fgsfds
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fd05cd3adb
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don't use small resource alignment for large textures
thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
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2020-06-13 22:54:33 +03:00 |
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NoHomoBoi
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b15bd727c2
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Added sfx and env volume settings
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2020-06-13 02:16:00 -05:00 |
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