Commit Graph

314 Commits

Author SHA1 Message Date
550e055be5 Add define for debug level selector, add defines for disabling menu music.
Disable the start intro when loading in a new game.
2025-01-23 00:26:05 -05:00
b5738c5a91 Add test menu to this decomp.
Add guide to creating menus with this code.
2025-01-23 00:23:29 -05:00
DorfDork
a8c423e217 Reverted back to master, branch didn't switch :)))))) 2020-09-04 12:57:20 -05:00
DorfDork
6fc4bfd573 Forked from melty's c++ port. Will update later on when I don't have a backlog to worry about 2020-09-04 12:48:05 -05:00
DorfDork
39e77295fa Fixes from Ex 2020-09-04 08:45:33 -05:00
giraffeics
2d191d8c99 Merge branch 'master' of https://github.com/Render96/Render96ex 2020-08-25 10:11:27 -04:00
giraffeics
91a84307c9 add vulkan and sdl to rmodern 2020-08-25 04:46:06 -04:00
Filipianosol
0ca30fbd7e Improve title bar 2020-08-14 02:31:37 +02:00
blameitontherobot
8ca700982d
Custom Title Screen Logo
still wip, just adds the words "render96" with a subtitle of "super mario 64"
2020-08-11 23:33:16 +01:00
giraffeics
e2aeb125dc Add RMODERN build option, main function 2020-08-10 03:03:58 -04:00
fgsfds
8543ee8be3 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds
597546125e don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds
4b15a8f7b6 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
2982fcdb8e time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds
92e869d263 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds
fde15809b7 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds
b3ddd3a9fc remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds
bc3e94b11e bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds
1486bee60a replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds
765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds
bf174e36a6 nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
n64
c33936e862 Enhance Z-fighting issues for shadows 2020-07-05 14:39:34 +03:00
n64
744b6bf5d6 Don't render low-polygon variants on pc-port 2020-07-05 14:37:11 +03:00
n64
469ad637ed Make sure the first star is initially selected, if all stars are obtained 2020-07-05 14:37:03 +03:00
fgsfds
df1340c37c 'Better skybox position precision' from sm64-port 2020-07-05 14:33:57 +03:00
n64
6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds
fccaead53d allow to bind controller triggers 2020-06-25 02:10:03 +03:00
fgsfds
9c2b5f08b6 actually bind L to LSHIFT and LSHOULDER by default 2020-06-25 01:19:38 +03:00
fgsfds
9e4c0f26c9 bettercam: camera centering is bound to L again 2020-06-25 01:18:50 +03:00
fgsfds
026361ad61 force disable free camera during demo playback 2020-06-24 16:25:44 +03:00
fgsfds
89974e786d eu: check if language value is correct 2020-06-23 04:10:38 +03:00
fgsfds
613a23e5e3 I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds
1ba31e1266 fix discordrpc in EU 2020-06-23 02:58:39 +03:00
fgsfds
cb9bd73866 reenable puppycam after level change 2020-06-21 20:42:02 +03:00
fgsfds
7eb65238f6 rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00
fgsfds
52e32ba763 properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds
d48db1d9c6 add missing texture indicator 2020-06-20 18:13:10 +03:00
fgsfds
59cbe0ab70 update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794 fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds
34af21bad4 premultiply volume scales by master volume
instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
29e915e4df fix JP build 2020-06-17 05:18:05 +03:00
fgsfds
7526a998cb 'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
5abf1baf6a controller_sdl: init haptics separately in case it's not available 2020-06-17 03:11:50 +03:00
fgsfds
2e989e4831 properly scale sound volumes instead of abusing fadeVolume 2020-06-15 00:20:23 +03:00
fgsfds
91f50a4089 remove stray spaces 2020-06-14 23:29:34 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
fd05cd3adb don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
b15bd727c2 Added sfx and env volume settings 2020-06-13 02:16:00 -05:00