fgsfds
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572a4b698b
|
do vsync exactly like sm64-port does it
maybe this will finally work better
|
2020-07-09 17:02:43 +03:00 |
|
fgsfds
|
2982fcdb8e
|
time video frames instead of game frames
|
2020-07-08 13:07:05 +03:00 |
|
fgsfds
|
92e869d263
|
roll back to using SDL_Delay/SDL_GetTicks
|
2020-07-08 12:51:15 +03:00 |
|
fgsfds
|
fde15809b7
|
add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
|
2020-07-07 20:57:18 +03:00 |
|
fgsfds
|
b3ddd3a9fc
|
remove garbage from game_loop_one_iteration
|
2020-07-07 20:43:46 +03:00 |
|
fgsfds
|
bc3e94b11e
|
bump gfx pool size
|
2020-07-07 15:21:14 +03:00 |
|
fgsfds
|
1486bee60a
|
replace 'double' vsync option with 'auto' from sm64-port
|
2020-07-07 15:21:14 +03:00 |
|
fgsfds
|
765a08c846
|
merge gfx updates from sm64-port
|
2020-07-07 15:21:14 +03:00 |
|
fgsfds
|
bf174e36a6
|
nuke TARGET_N64 remnants
|
2020-07-05 14:42:26 +03:00 |
|
n64
|
c33936e862
|
Enhance Z-fighting issues for shadows
|
2020-07-05 14:39:34 +03:00 |
|
n64
|
744b6bf5d6
|
Don't render low-polygon variants on pc-port
|
2020-07-05 14:37:11 +03:00 |
|
n64
|
469ad637ed
|
Make sure the first star is initially selected, if all stars are obtained
|
2020-07-05 14:37:03 +03:00 |
|
fgsfds
|
df1340c37c
|
'Better skybox position precision' from sm64-port
|
2020-07-05 14:33:57 +03:00 |
|
n64
|
6330644371
|
Refresh 11
|
2020-07-05 14:15:43 +03:00 |
|
fgsfds
|
fccaead53d
|
allow to bind controller triggers
|
2020-06-25 02:10:03 +03:00 |
|
fgsfds
|
9c2b5f08b6
|
actually bind L to LSHIFT and LSHOULDER by default
|
2020-06-25 01:19:38 +03:00 |
|
fgsfds
|
9e4c0f26c9
|
bettercam: camera centering is bound to L again
|
2020-06-25 01:18:50 +03:00 |
|
fgsfds
|
026361ad61
|
force disable free camera during demo playback
|
2020-06-24 16:25:44 +03:00 |
|
fgsfds
|
89974e786d
|
eu: check if language value is correct
|
2020-06-23 04:10:38 +03:00 |
|
fgsfds
|
613a23e5e3
|
I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
|
2020-06-23 03:38:04 +03:00 |
|
fgsfds
|
1ba31e1266
|
fix discordrpc in EU
|
2020-06-23 02:58:39 +03:00 |
|
fgsfds
|
cb9bd73866
|
reenable puppycam after level change
|
2020-06-21 20:42:02 +03:00 |
|
fgsfds
|
7eb65238f6
|
rename save folder to sm64ex; copy saves from old folder
|
2020-06-21 20:18:46 +03:00 |
|
fgsfds
|
52e32ba763
|
properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
|
2020-06-21 02:23:03 +03:00 |
|
fgsfds
|
d48db1d9c6
|
add missing texture indicator
|
2020-06-20 18:13:10 +03:00 |
|
fgsfds
|
59cbe0ab70
|
update puppycam; add runtime option to disable it
|
2020-06-20 17:22:33 +03:00 |
|
fgsfds
|
fe44da4794
|
fix GRUCODE defines
|
2020-06-20 04:32:12 +03:00 |
|
n64
|
4a448cf10d
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
fgsfds
|
34af21bad4
|
premultiply volume scales by master volume
instead of scaling the output
|
2020-06-18 02:20:32 +03:00 |
|
fgsfds
|
29e915e4df
|
fix JP build
|
2020-06-17 05:18:05 +03:00 |
|
fgsfds
|
7526a998cb
|
'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
|
2020-06-17 04:40:14 +03:00 |
|
fgsfds
|
5abf1baf6a
|
controller_sdl: init haptics separately in case it's not available
|
2020-06-17 03:11:50 +03:00 |
|
fgsfds
|
2e989e4831
|
properly scale sound volumes instead of abusing fadeVolume
|
2020-06-15 00:20:23 +03:00 |
|
fgsfds
|
91f50a4089
|
remove stray spaces
|
2020-06-14 23:29:34 +03:00 |
|
fgsfds
|
b1b3fef112
|
Merge pull request #329 from KiritoDv/nightly
Music Volume Config
|
2020-06-14 23:27:06 +03:00 |
|
fgsfds
|
fd05cd3adb
|
don't use small resource alignment for large textures
thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
|
2020-06-13 22:54:33 +03:00 |
|
NoHomoBoi
|
b15bd727c2
|
Added sfx and env volume settings
|
2020-06-13 02:16:00 -05:00 |
|
fgsfds
|
208bfdcbf3
|
move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
|
2020-06-13 04:21:47 +03:00 |
|
fgsfds
|
eed923e442
|
sdl2: fix window position saving and alt-enter
|
2020-06-13 00:51:37 +03:00 |
|
NoHomoBoi
|
7c341334f0
|
Code cleanup & changed max volume to 127
|
2020-06-12 03:22:08 -05:00 |
|
NoHomoBoi
|
56c6590bf3
|
Fixed config indentation
|
2020-06-12 00:56:51 -05:00 |
|
NoHomoBoi
|
66923e05af
|
Changed configfile variable value
*Changed from configMasterVolume to configMusicVolume
|
2020-06-12 00:55:21 -05:00 |
|
NoHomoBoi
|
a632ee21ff
|
Changed configfile variable name
*Changed from music_enabled to music_volume
|
2020-06-12 00:53:40 -05:00 |
|
NoHomoBoi
|
2fa7e4f4ba
|
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
|
2020-06-11 22:40:55 -05:00 |
|
NoHomoBoi
|
49dc1e3495
|
Added music volume config
|
2020-06-11 22:39:13 -05:00 |
|
fgsfds
|
aa5dfaa7c2
|
'properly' disable noise effect scaling
|
2020-06-12 00:23:47 +03:00 |
|
fgsfds
|
36bdb54d5e
|
remove precision specifiers from the three-point shader
gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
|
2020-06-11 22:24:46 +03:00 |
|
fgsfds
|
8788cfa3ad
|
d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
|
2020-06-11 22:24:46 +03:00 |
|
fgsfds
|
3557e895fe
|
add apply button to display settings
|
2020-06-11 22:24:46 +03:00 |
|
fgsfds
|
3dff608c7b
|
add D3D12 headers because they're missing in mingw
|
2020-06-11 22:24:46 +03:00 |
|