fix GLEW include on OSX

This commit is contained in:
fgsfds 2020-06-10 04:16:46 +03:00
parent 457189bb13
commit ca4986e82d
2 changed files with 15 additions and 20 deletions

View File

@ -14,25 +14,20 @@
# define FOR_WINDOWS 0 # define FOR_WINDOWS 0
#endif #endif
#if FOR_WINDOWS #if FOR_WINDOWS || defined(OSX_BUILD)
# define GLEW_STATIC # define GLEW_STATIC
# include <GL/glew.h> # include <GL/glew.h>
#include <SDL2/SDL.h> #endif
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengl.h>
#else
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#define GL_GLEXT_PROTOTYPES 1
#ifdef USE_GLES #ifdef USE_GLES
# include <SDL2/SDL_opengles2.h> # include <SDL2/SDL_opengles2.h>
#else #else
# include <SDL2/SDL_opengl.h> # include <SDL2/SDL_opengl.h>
#endif #endif
#endif
#include "../platform.h" #include "../platform.h"
#include "gfx_cc.h" #include "gfx_cc.h"
#include "gfx_rendering_api.h" #include "gfx_rendering_api.h"