Fix my fast loader to fully bypass the intro screen.

This commit is contained in:
kelson8 2025-01-23 01:09:23 -05:00
parent ea3529eb8d
commit 73982aace6

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@ -33,16 +33,24 @@ const LevelScript level_intro_entry_1[] = {
LOAD_MIO0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd), LOAD_MIO0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd),
ALLOC_LEVEL_POOL(), ALLOC_LEVEL_POOL(),
#ifndef _FAST_LOADER
AREA(/*index*/ 1, intro_geo_0002D0), AREA(/*index*/ 1, intro_geo_0002D0),
END_AREA(), END_AREA(),
#endif //!_FAST_LOADER
FREE_LEVEL_POOL(), FREE_LEVEL_POOL(),
LOAD_AREA(/*area*/ 1), LOAD_AREA(/*area*/ 1),
#ifndef _FAST_LOADER
CALL(/*arg*/ 0, /*func*/ lvl_intro_update), CALL(/*arg*/ 0, /*func*/ lvl_intro_update),
SLEEP(/*frames*/ 75), SLEEP(/*frames*/ 75),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00), TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00),
SLEEP(/*frames*/ 16), SLEEP(/*frames*/ 16),
#endif //!_FAST_LOADER
CMD2A(/*unk2*/ 1), CMD2A(/*unk2*/ 1),
CLEAR_LEVEL(), CLEAR_LEVEL(),
SLEEP(/*frames*/ 2), SLEEP(/*frames*/ 2),