Fixes from Ex
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@ -181,10 +181,9 @@ void bhv_snufit_balls_loop(void) {
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// If far from Mario or in a different room, despawn.
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if ((o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)
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#ifndef NODRAWINGDISTANCE
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|| (o->oTimer != 0 && o->oDistanceToMario > 1500.0f)) {
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#else
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|| (o->oTimer != 0)) {
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|| (o->oTimer != 0 && o->oDistanceToMario > 1500.0f)
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#endif
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){
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obj_mark_for_deletion(o);
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}
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@ -1754,7 +1754,7 @@ s32 act_flying(struct MarioState *m) {
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set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
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#else
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if (newcam_active == 0)
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set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
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set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
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else
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{
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m->area->camera->mode = CAMERA_MODE_NEWCAM;
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