Disable lightning strike for the ruby, add a couple more things to do.
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@ -32,23 +32,25 @@ public class KelsonCraftTestClient implements ClientModInitializer {
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// Code below came from https://www.reddit.com/r/fabricmc/comments/qyt3jg/comment/hls4vep/
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// This works, but it doesn't show the lightning strike.
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// I forgot I set this up, I have disabled it for now. I would like to have a command /lightning with an alias to /smite.
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// This runs whenever a player right clicks with the ruby, which is set in the if statement
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UseItemCallback.EVENT.register((player, world, unused) ->{
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ItemStack mainHandItem = player.getMainHandStack(); // Get the item the player is holding in their main hand.
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if(player.getMainHandStack().getName().equals(Text.translatable("item.kelsoncraft-test.ruby")) && !player.isSpectator()){ // Check if item is a ruby, and if the player is not in spectator mode.
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LightningEntity lightning = new LightningEntity(EntityType.LIGHTNING_BOLT, world); // Create the lightning bolt.
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world.spawnEntity(lightning); // Spawn the lightning entity
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//player.set
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// This is how to get the player position
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Vec3d playerPos = player.getPos();
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//player.sendMessage(Text.of("Your coords are X: " + playerPos.x + " Y: " + playerPos.y + " Z: " + playerPos.z));
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// This might be a way to make the lightning render in, I'm not sure how to use the EntityRendererFactory.Context()
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//LightningEntityRenderer lightning1 = new LightningEntityRenderer(new EntityRendererFactory.Context());
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}
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return TypedActionResult.success(mainHandItem, true); // Return success and swing hand to show item use.
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});
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// UseItemCallback.EVENT.register((player, world, unused) ->{
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// ItemStack mainHandItem = player.getMainHandStack(); // Get the item the player is holding in their main hand.
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// if(player.getMainHandStack().getName().equals(Text.translatable("item.kelsoncraft-test.ruby")) && !player.isSpectator()){ // Check if item is a ruby, and if the player is not in spectator mode.
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// LightningEntity lightning = new LightningEntity(EntityType.LIGHTNING_BOLT, world); // Create the lightning bolt.
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// world.spawnEntity(lightning); // Spawn the lightning entity
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//
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// //player.set
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// // This is how to get the player position
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// Vec3d playerPos = player.getPos();
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// //player.sendMessage(Text.of("Your coords are X: " + playerPos.x + " Y: " + playerPos.y + " Z: " + playerPos.z));
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//
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// // This might be a way to make the lightning render in, I'm not sure how to use the EntityRendererFactory.Context()
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// //LightningEntityRenderer lightning1 = new LightningEntityRenderer(new EntityRendererFactory.Context());
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// }
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// return TypedActionResult.success(mainHandItem, true); // Return success and swing hand to show item use.
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// });
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// This entrypoint is suitable for setting up client-specific logic, such as rendering.
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}
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}
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@ -15,6 +15,14 @@ import static net.minecraft.server.command.CommandManager.*;
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// Todo Possibly hook into other mods and find some library mods to mess around with.
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// Link for library mods: https://github.com/Siphalor/awesome-fabric
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// Todo Try to use Disguise Lib for disguises
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// Link: https://github.com/NucleoidMC/DisguiseLib
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// Todo Look into Grand Economy once it updates to 1.20
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// https://www.curseforge.com/minecraft/mc-mods/grand-economy
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// Todo Try to setup /skull command that gives the players their head, idea from item/SkullItem
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public class KelsonCraftTest implements ModInitializer {
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// Todo Change name of project to something else
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